As thanks for all the murders, King Aelfred gifts Eivor the key to his study. Double plot twist: King Aelfred was also the Order's leader and wanted Eivor to kill the other members so he could reinvent the Order. Plot twist: He was King Aelfred all along. In fact, King Aelfred tries to convert Eivor to Christianity at swordpoint on several occasions.ĭuring the epilogue, Eivor finally meets the mysterious Poor-Fellow of Christ. While their killing spree ingratiates King Aelfred to Eivor, the two never become friends. According to King Aelfred, the Order wants to pry England from his hands, which sets Eivor off on a quest to kill Order members. Eivor would always betray Sigurd, whether intentionally (e.g., siding against him in court rulings, which the player can control) or unintentionally (e.g., costing Sigurd his position as jarl, which the player cannot control).Īfter Eivor receives a message from someone known as the Poor-Fellow Soldier of Christ, Eivor discovers that King Aelfred received a similar letter, and that they share a common enemy: The Order of the Ancients. Moreover, while in-game choices don't severely impact the ending, they demonstrate Valhalla's main theme of destiny. However, Eivor denies this and realizes that the glory Odin offered was as false as Odin's godliness.Ĭontext clues throughout the game, especially the unlockable cutscene, reveal that Eivor is the reincarnation of the Isu Odin and that the visions have been him trying to assert control. Regardless of choices, Eivor encounters Odin one final time in the Isu simulation when he tries to take credit for Eivor's victories. But if Eivor can resist Odin's whispers, gamers will receive the good ending. If Eivor heeds the advice of the Norse god of wisdom and knowledge, players will receive the bad ending. Every so often, Eivor experiences visions of Odin that try to make them choose glory over honor. One is a prophecy that they will betray Sigurd, and the other is All-Father Odin himself. However, Eivor is plagued by two important internal struggles. With luck, they will return in the future, complete with apocalypse-canceling info. They are keeping busy, using the Isu simulation machine to examine hypothetical timelines and prevent another oncoming catastrophe. Layla has company in the form of a mysterious figure known as The Reader, who might be Desmond Miles. Given this knowledge, Valhalla implies Basim was manipulating Layla since the events of Origins. When she frees him, she unwittingly traps herself. When Layla enters the Isu simulation machine, she learns Basim contacted her by tapping into the internet. At the end, she receives a crash course on Desmond Miles and visits the Isu temple Eivor and Sigurd found. During the opening, Layla exits the Animus and states she found Eivor's skeleton via an anonymous tip that hints it could solve the aurora borealis problem. Nothing of note happens to Layla except during the beginning and the end of the game. Layla spends most of the game in the Animus, and only leaves to wander around the cabin. How Basim plans to bring them back is anyone's guess. Currently, the consciousness of his wife Aletheia resides in the Staff of Hermes, and his son Fenrir is hidden somewhere unknown. Moreover, Basim's monologue during the epilogue implies that, going forward, the Assassin's Creed franchise will revolve around him - either as a protagonist or antagonist - and his quest to revive his family. Thanks to context clues gleaned from an unlockable cutscene, the game reveals Basim is the reincarnation of the Isu Loki, and he thought Sigurd was the reincarnation of Odin, which explains Basim's actions throughout the game. The odds of all this happening seem infinitesimally small, but remember: Basim has studied probability since the 9th Century. When it's pressed, his mummified body falls directly on the Staff of Hermes, which restores him. However, Basim wired the control button to the function that would release him. He brought Layla to the Isu temple so she could decrease the intensity of the machine, creating a dangerous aurora borealis shield. Most of Basim's character development unfolds at the end of Assassin's Creed Valhalla, when he tells Layla he used the Isu machine he's trapped in to communicate with her and study probabilities.
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